Monday, December 10, 2012

::WEEK 13:: ANIMATION

Salam and Hi.. 
Untuk minggu ni~ Belajar mengenai apps 3 iaitu animation...
Animation ade 4 jenis iaitu..
1. Motion Tweening - allows object to change position.
2. Shape Tweeining - can change shape object to object, text to object and image to image.
3. Motion Guide - allows users to move an object on predefined path, such as in circles or curve.
4. Frame by frame - similar with traditional cel-styles in animating a cartoon by drawing different movement in each frame.

Kami diberi satu tugasan.. yanguntuk setiap animation ni..
dan ini hasilnye~ selepas upload di u tube~ hehe


1. Bouncing Ball- motion tweening (TASK 1)


1. Draw Circle (A ball)
2. Then convert the symbol (circle) to graphic.
3. Insert Key Frame (eg. at keyframe no.25)
4. Right Click between the Key Frame and Create Motion Tween
5. Move the ball to the position we want for certain key frame.
6. We also can change brightness and the size of the ball..
7. Create Motion Tween
8. Test Movie
9. Save (Export Movie)

*You can create the environment on the other layer~ :)



2. FLASH word to Shape (star) - Shape Tweening TASK 2

1. Create Text (change font,size, style)
2. Remove Outline
3. Break Apart (Repeat Again)
4. Insert Key Frame (eg. at keyframe no.25)
5. Delete Text
6. Draw Shape
7. Create Shape Tweening
8. Save (Export Movie)

:)


3. Ants- Motion Guide TASK 3


1. Draw the ant.
2. Convert the ant to movie clip.
3. Choose a key frame (eg. keyframe no.50)
4. Place the and at the new position at keyframe 50.
5. Right click between the keyframe and create motion tween.
6. Rename the layer as ant.
7. Create motion guide.
8. Use pencil to draw the guide
9. Select first key frame and click the ant at the cente and move it at the starting point of the guide.
10. For the last key frame, move it at the last point of the guide.
11. Use transform tool to adjust the position for certain keyframe,
12. Tick the orient to path at the first key frame.
13. Test movie.
14. Save (Export Movie)




4.  Bear- Frame by frame - TASK 4

 1. Design the cartoon (same cartoon) with different expression..
2. Save every image in the library by convert it to symbol.
3. Put the first image in keyframe 1..
4. For next keyframe which are keyframe 2 and so on, insert another image.
5. Test movie
6. Save (export movie)






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